Quick heads-up: After moving the site to the new domain I intend to ‘clean up’ the site a little. Hopefully this will make it easier to navigate and improve the readability. Over the next few […]
It’s Carnaval in Brazil. Still? Yes, still! It seems to last forever. As you can tell, I’m not a big fan of Carnaval. But there’s one aspect that I do find fascinating. There must be a myriad of festivities and parties all over the country, usually each one with its own motto or topic. And there are some events that address really bleak social situations. And in many cases, this is the only mouthpiece for people to call attention to them.
So inspired by that, today I don’t want to talk about a particular game. As a matter of fact, today’s post is not even purely wargame focused. But I thought, heck, why not?!
Quick update: I just changed domains for this site. What used to be gringogamer.wordpress.com is now gringogamer.space. I do hope that the change is absolutely transparent to everyone. But please let me know if you […]
Diving into Decision Games’ Grand Operational Simulation Series (GOSS) can be a hefty undertaking. In this series of articles, I chronicle my progress learning how to play the GOSS title Hurtgen: Hell’s Forest. In the last weeks, we took step by step the game apart starting with an introduction, followed by an overview of movement and mode rules, a look inside the box and the supply rules. It’s about time to get to the core of the rules.
Last time I described the procedure that would supply units with fuel and ammunition. Today I’ll give an overview of how to use those shells! We will go through the GOSS Fire Support rules, and more precisely GOSS Artillery Fire Support. Yes, there are procedures for Air Ground Support and Naval Fire Support, but those just differ in the way how the participating strength, expressed in Fire Support Points (FSP) is calculated. But I’m getting ahead of myself.
Based on a short discussion on twitter the other day about AI opponents in computer games I was wondering how often Machine Learning is used for such a job? Probably in most cases either an […]
Beginner’s Wargames = Low Complexity Wargames?
Really? Do all wargames for beginners lack complexity? Is complexity the only discriminating factor? What if a beginner is looking for something with more depth? Are there wargames on the market that do not fit the stereotypical bill of low complexity and yet can still be considered as gateway wargames?
In this column I’d like to introduce games that I think are suitable for beginners but have enough depth that even non-beginners won’t get bored too quickly.
Disclaimer: This post is not a review. Plenty of excellent reviews have been already written elsewhere.
Welcome to part three of the Into the Deep End series, the series in which I chronicle my progress learning the Grand Operational Simulation Series title Hurtgen: Hell’s Forest. (Check out part one and part two in case you have missed them.)
Into the Deep End
Yep, I finally found a title for this series of articles. GOSS is not known to be a low-complexity game. I, on the other hand, am everything but an experienced wargamer. So, yes, it feels a little bit like jumping Into the Deep End…
When you reach the second part of the GOSS rulebook be aware that it’s ‘heavier’ than the first part. Whatever happened in the first part of the rules will feel like a walk in the park. The second part will require some effort from the reader. Well, at least I had to put in more effort. I suggest to bring a pen and paper, have some the counters ready and replay the examples while reading. Don’t skip anything! Reserve a couple of hours.
As said before, my notes can’t be a replacement for reading the rules. You still have to put in some work yourself. But maybe my notes can be of any help.
While I had actually planned for today to introduce the procedures of Fire Support in GOSS, I realized that I should first talk about the Supply rules. We will come back to Artillery and Air Support (no Naval Fire Support in Hurtgen: Hell’s Forest! 🙂 ) next time.
So, let’s do this!