Logbook: 2020-02-23

Based on a short discussion on twitter the other day about AI opponents in computer games I was wondering how often Machine Learning is used for such a job? Probably in most cases either an overkill or way too complicated. But there must be a (small) group of conflict simulations where this could be easily implemented.

This might be even a project for an interested student: writing an ML opponent for a wargame. Maybe for one of the COIN titles? Or as the player in Comanchería?

Machine Learning applicable in wargames?

P.S. Uh oh, going down a rabbit hole. Just found this blog.