It’s a crazy week. I’m currently stuck in a workshop with less time at hand than initially planned. The next posts will be coming but probably delayed by 1-2 days.
We are still dissecting and digesting the rules for the Grand Operational Simulation Series. But the hard part is almost done.
So you moved your guys in position, made sure they have fuel and ammo, you even sent a few artillery volleys over into the target hex, now what? It’s time to dig into the Ground Assault (GA) rules.
The rules for Ground Assault cover some eight pages. But, no panic! It’s really not that bad. There are a few concepts that are not necessarily found in other games. But that doesn’t mean the Ground Assault rules are complicated (Spoiler: They are not!). Let’s try to break the procedure down into bite-sized pieces.
Playing a game in the Grand Operational Simulation Series requires quite some bookkeeping: Support Status, Fuel Status, AmP, ADV, Assets,… Not all the information can be tracked on the Army Record Tracks. The Vassal Module […]
Quick heads-up: After moving the site to the new domain I intend to ‘clean up’ the site a little. Hopefully this will make it easier to navigate and improve the readability. Over the next few […]
It’s Carnaval in Brazil. Still? Yes, still! It seems to last forever. As you can tell, I’m not a big fan of Carnaval. But there’s one aspect that I do find fascinating. There must be a myriad of festivities and parties all over the country, usually each one with its own motto or topic. And there are some events that address really bleak social situations. And in many cases, this is the only mouthpiece for people to call attention to them.
So inspired by that, today I don’t want to talk about a particular game. As a matter of fact, today’s post is not even purely wargame focused. But I thought, heck, why not?!
Quick update: I just changed domains for this site. What used to be gringogamer.wordpress.com is now gringogamer.space. I do hope that the change is absolutely transparent to everyone. But please let me know if you […]
Diving into Decision Games’ Grand Operational Simulation Series (GOSS) can be a hefty undertaking. In this series of articles, I chronicle my progress learning how to play the GOSS title Hurtgen: Hell’s Forest. In the last weeks, we took step by step the game apart starting with an introduction, followed by an overview of movement and mode rules, a look inside the box and the supply rules. It’s about time to get to the core of the rules.
Last time I described the procedure that would supply units with fuel and ammunition. Today I’ll give an overview of how to use those shells! We will go through the GOSS Fire Support rules, and more precisely GOSS Artillery Fire Support. Yes, there are procedures for Air Ground Support and Naval Fire Support, but those just differ in the way how the participating strength, expressed in Fire Support Points (FSP) is calculated. But I’m getting ahead of myself.
Based on a short discussion on twitter the other day about AI opponents in computer games I was wondering how often Machine Learning is used for such a job? Probably in most cases either an […]