In this series of articles about the Grand Operational Simulation Series we have covered so far the big game procedures (Ground Assault, Fire Support, Supplies, etc.). It’s time to look at the ‘smaller’ rules. We start today by introducing Engineers and their capabilities. We will see that they play thematically a very important role.
We are still dissecting and digesting the rules for the Grand Operational Simulation Series. But the hard part is almost done.So you moved your guys in position, made sure they have fuel and ammo, you even sent a few artillery volleys over into the target hex, now what? It’s time to dig into the Ground …
Playing a game in the Grand Operational Simulation Series requires quite some bookkeeping: Support Status, Fuel Status, AmP, ADV, Assets,… Not all the information can be tracked on the Army Record Tracks. The Vassal Module of Hurtgen: Hell’s Forest comes with a handy Supply Chart. Inspired by that I created a spreadsheet to help with …
Diving into Decision Games’ Grand Operational Simulation Series (GOSS) can be a hefty undertaking. In this article I give an overview of the Fire Support rules, hoping that it might help new players.
Simulating supply in the Grand Operational Simulation Series. How difficult can it be? Let’s take a closer look!
We take a closer look at the components that come with Hurtgen: Hell’s Forest.
As an intro into the GOSS series of posts let’s have a look at the first part of the GOSS rules.
What happens between unboxing a game and writing a review for a game. Let’s find out when in the next few weeks I’ll write about me learning ‘Hurtgen: Hell’s Forest’.